I am Helen Keegan, a veteran of mobile marketing, advertising and media since 2000. This is my diary and musings about mobile since 2004. I am part consultant and part events organiser in London, Barcelona and beyond (Swedish Beers and Heroes of Mobile). I write here about mobile technology and media and other things I'm interested in like theatre, art, crafts, business and life.
Thursday, August 25, 2016
#TBT From the Archives - On this day in 2006
You can read the original post here.
Off hours mobile usage is covered in this short post from 10 years ago prompted by the Puzzler Media project Tom Hume was working on at the time. That is, usage of mobile devices at home in the wee hours of the morning rather than the received wisdom at the time of mobile being used mainly 'on the go'.
And the final one I'll share from the archives today is this one about Carling and a campaign they were running 10 years ago. There's a text in call to action and you get a wap link back (we are talking the days of Nokia N95 handsets and their ilk). Then there's a bar finder and a mobile game you can download and play. As a campaign mechanic, it's probably not that different from a lot of the campaigns we see today. The main difference is the call to action. Then it was SMS to WAP and now it's more likely to be a banner ad or social media triggering the download.
Wednesday, April 16, 2014
Monday, July 09, 2012
Carnival of the Mobilists #277
Yes, it’s come around again and I’m this week’s curator of the Carnival of the Mobilists and what a week it has been. Plenty going on in the world of Nokia and RIM. Innovation is being supported with various awards and accelerator programs. And mobile is still most definitely big news. So here’s my round-up.
Awards and other Programs for Mobile Entrepreneurs
The Annual Effective Mobile Marketing Awards are open for entries until 10 August. There are 20 categories and they are free to enter and are global. Disclaimer, I’m a judge and I co-hosted the awards last year.
The 9th Annual Meffys are open for entries until 19 July. Just a few days to go so don’t delay. These are global awards with special categories and prices for start-ups. More details here. Disclaimer, I’m a judge.
Russell Buckley tells us about UK accelerator programme, Springboard, why he supports it (including investing in it) and what the opportunities are for mobile entrepreneurs this year with the very first mobile-focussed accelerator. Closing date to apply is 22 July so not long to go.
QPrize is now open for entries too. This is Qualcomm Ventures seed investment competition. I don’t know much about it yet (I’m doing a bit more research into it), but just highlighting it for reference.
Handset Wars
Goodness me, watching the demise of Nokia and now RIM is not a pleasant experience. The chatter about both is endless at the moment. How to you make head or tail of it? Are both dead in the water? Will we see them fight back? Will they be bought, die or rise from their ashes like a phoenix? …
Tomi Ahonen thinks Stephen Elop is the worst CEO of all time. With Nokia’s share price at an all time low of $1.92 at the time of writing, Elop and the Nokia board certainly have some serious questions to answer. This one isn’t so much as a blog post as an essay so don’t expect a quick read. Grab a cuppa and set aside some time to read this one and take in the comments too. I have friends at Nokia. I have friends who have been made redundant from Nokia. I have a drawer full of beloved Nokia phones. I like Windows Phone too. I don’t want to see Nokia die but there’s no denying they are in deep, deep trouble.
And then there’s RIM. Another one who has been in the wars lately. Delaying the BB10 launch is a bit of a nightmare. There were 5,000 enthusiastic developers who went home from BlackBerry World in Orlando and many hundreds, if not thousands returning home from various BB10Jam meet-ups globally with their prototype devices and told their friends and family they were excited about the upcoming launch of BB10 for Christmas. BlackBerry hasn’t just let down their developer community, they’ve let down their loyal customers who are desperate for an upgrade if they haven’t jumped ship already to Android or iOS. There are three articles of note I’d like to point you to on this one. First is untether.tv’s post which takes a look at the numbers and thinks RIM needs to focus on saving the company, Terence Eden ponders how to solve a problem like BlackBerry and Michael Selvidge thinks RIM can be saved in three easy steps. What do you think?
Then there’s the story of Maemo from Randall Arnold. Do any of you remember that OS? I do. I had a Nokia 770 and if I remember rightly, Rovio of Angry Birds fame was developing games on that platform. Is there hope for Maemo to come out smiling out of the Nokia warzone?
Mobile Marketing, Advertising and Commerce
For the first year at Cannes Lions, there was a section for mobile. Finally, advertising agencies are catching up with their clients and taking notice of mobile as an integral part of any marketing campaign. This is a major step forward. Hey, I may even be tempted to take a trip to Cannes next year to check it all out. In the meantime, Andy Favell from MobiThinking has done a very comprehensive round-up of the winning entries (including their videos and case studies) and also the stats behind the awards. Both make for a good read. Again, this is something worth setting aside some time for but if you’re in the mobile marketing game, this one is for you.
Global Mobile Commerce: Removing Payment Friction & Boosting Customer Engagement by Diarmuid Mallon is a guest post on Mobile Groove and is the first of a series of articles which will form part of the Mobile Commerce Guide 2012. Common sense tells us that by making it easier for customers to buy they will buy more. You wouldn’t have a front door to a shop that took five minutes to open so why would you make the payment options overly complicated? It’s very, very easy to click away from a purchase.
Mobile Apps and Games
Here are a couple of good articles that should get app developers thinking and help then on their way to making more money for them and their clients. First up is a piece from CodeNgo which looks at the opportunity of making sure your app is available in different languages. The stats make sense to me. Next is one from the mainstream Techcrunch, but it was a good one so I’ve included it: 8 Ways Mobile Developers can Make the Most Money on Apps. Sensible advice indeed.
Missed out on Google I/O? Never fear, Tom Hume was there and he’s got some thoughts about the new Google Nexus tablet and the role it will have. A game changer? Maybe… have a read.
Mobile Games has been a hot topic recently around Technokitten Towers, not least, because I was helping the Mobile Monday Shoreditch team get set up and their first event was the A to Z of Mobile Gaming. You can read a round-up of the evening here and it includes links to video vox pops from the night too. We also enjoyed some AR gaming on the night and playing games on BlackBerry Playbooks. Well, MobyAffiliate has gone the extra mile and taken a comprehensive look at the companies in the mobile and social gaming space and written it all up for you to create a guide to the sector ‘The World’s Top Mobile Social Games Developers, Publishers and Platforms’.
Further Food for Thought
A couple of podcasts you might be interested in having a listen to or watch are the Disruptive Social Care Podcast where I was a guest last week and talked about the role of mobile in healthcare and the importance of making websites and services accessible on mobile and accessible to those with disabilities or impairments amongst other things with Shirley Ayres and Stuart Arnott. Then there’s this one from Hashbang TV where Elizabeth Varley tells the TechHub story. OK, the latter isn’t mobile specific, but it’s still relevant inasmuch as it’s the story of an entrepreneur focussed on supporting tech start-ups. And both podcasts are about disruption in some shape or form.
And finally, some food for thought from Antoine RJ Wright. Were Mobile Phones the Wrong Turn? Antoine ponders if we haven’t missed the point with mobile technology and that perhaps it needs a rethink as we’re asking devices (read battery life and bandwidth) to do more than it can really deal with.
Post of the Week
My post of the week has to go to Andy Favell for such a comprehensive round-up of the Cannes Mobile Lions. It’s in my sweet spot of mobile marketing and it’s great to see it entering the mainstream in this way and it’s great to get up close and personal to such a variety of case studies. What’s your post of the week?
Next week
Next week’s Carnival will be hosted by Martin Wilson of Indigo 102. And you can also support the Carnival of the Mobilists by liking us on Facebook, following us on Twitter or sharing this post.
All photos sourced from Flickr and used under Creative Commons Licence.
Monday, July 02, 2012
A round up of last week’s A to Z of Mobile Gaming event at Mobile Monday Shoreditch
I was very pleased to help organise and attend the very first Mobile Monday Shoreditch event at LBi on Brick Lane and sponsored by BlackBerry, Marmalade and We Love Mobile. I’ve captured it in storify form for your delectation. It includes video clips, photos, tweets and comments – enough to give you more than a little flavour of what went on.
Please also check out Simon Judge’s super round-up of the evening. As ever, he’s managed to succinctly capture the event on his blog – it’s well worth a read.
Tuesday, March 22, 2011
Meffys Awards now Open for Entries
Stop Press: Closing date extended to Friday 6 May at 5pm.
Doing something interesting in mobile apps and services? Got a cracking case study in mobile marketing? Innovating in mobile content? Then you should consider entering this year’s Meffys Awards which are now open for entries. These are one of the most prestigious global mobile awards and are definitely worth consideration.
This year’s Meffys categories span the entire mobile content & commerce ecosystem. Now in its 8th year, the Meffys honour achievements across mobile content and commerce and recognise the best innovation around the globe. Entries are judges by expert panels of leading journalists, analysts, academics and VCs. The winners will be announced at a Gala dinner attended by the industry’s most influential players on 7th July at the Grand Connaught Rooms in London’s famous Covent Garden.
Companies wishing to enter should visit: www.meffys.com and submit their entries by 26th April 2011.
For highlights from the 2010 awards ceremony and a list of 2010 winners, please visit: http://www.meffys.com/about/2010-highlights
Entering the 2011 Meffys
MEF will be accepting entries for the 2011 Meffys from today. Companies interested in entering the awards or nominating a candidate for the Outstanding Contribution Awards should go to the Meffys website at www.meffys.com for full details.
Entry prices for 2011 are as follows: £350 per entry; £150 for MEF Members. This year, MEF is also offering a special developer rate of £75 per entry (3 employees or less, no external funding and in business for no more than 1 year). Please see the http://www.meffys.com/enter/cost-of-entry for further information.
Meffys Categories for 2011
Best Game
Best Music Service
Best TV & Video Service
Best Content
Best Content Discovery & Personalisation Service
Best Social Media Service
Best Ad Campaign
new this year Best Brand on Mobile
new this year Best Mobile Website
Best Blockbuster App
Best Innovative App*
Best Technology Innovation*
Best Innovative Business Model*
Best Innovation in a Mobile First Market*
Best M-Commerce Service
Best Business Intelligence
Best Mobile Connected Device
Outstanding Contribution Award
*These categories qualify for the developer rates. See http://www.meffys.com/enter/cost-of-entry for more info.
So get those thinking caps on. With Easter looming, April 26 will come around really quickly so don’t leave it too late to get your entry in.
Monday, September 14, 2009
Over The Air – two days of mobile goodness
After a short hiatus, Over The Air is on again this year. It’s a veritable 34-hour mobile fest starting on Friday 25th September at 9am at Imperial College, London. Proceedings close at 7pm on Saturday 26th September.
“Over the Air is a grass-roots mobile developer event that is completely unique in the mobile industry events calendar – it is free to attend, is hands-on in the style of hackdays and barcamps, covers the cutting edge of current mobile development (as opposed to glossy future-speak or sales-pitches), and features bean bags, a big party and an overnight sleep-over. There will also be a competition at the end of the event for the best categories of applications created during the event, with many great prizes.
This year’s programme is currently being put together, but will once again feature technical presentations, tutorials, workshops, and break-out rooms. Expect topics such as Open Source, Java, Symbian (Series-60), Mobile Web, Mobile Ajax, Android, Mobile Linux, iPhone, Windows Mobile, Blackberry, etc. If you would like to run a session at Over the Air, please take moment to fill in our session suggestion form ( http://bit.ly/ota2009session ). (I believe there may be a couple of slots left if you’re quick - ed.) The sessions will be 55 minutes in length and while the focus of the event is on mobile development, we are also accepting sessions on user experience and design and we are putting together some sessions on mobile art including (hopefully) a mobile film festival.”
This year’s sponsors are Betavine, Lonely Planet, OMTP, Forum Nokia, Yahoo! Developer Network.
There are still places left so do sign up and join the fun with fellow mobilists from the UK, Spain and beyond.
Thursday, September 10, 2009
Smaato Mobile Advertising Awards
Apologies for blog silence for the last few months. I’ve been busy twittering, but haven’t quite managed to write anything over 140 characters in length. Hopefully normal service will be resuming shortly.
Anyway, back to mobile business. My friends at Smaato have just announced their Mobile Advertising Awards and it looks pretty impressive to me. It’s the second year they’ve run it and entries are now open to find ‘the coolest ad-enabled mobile content on the planet.’
There are three categories – iPhone (inevitably), mobile website, and finally, mobile applications and games running on other platforms. It’s free to enter and there’s more info available on the Smaato website.
Smaato will invite the winners of each category to participate at next year’s Mobile World Congress, taking place in Barcelona, Spain in February 2010. In addition, they will also make a number of introductions for winners to VC's at partner level.
Additional prizes are: a booth at M-Days in Munich, Germany in January 2010, free tickets for Mobile World Congress, and many more.
The jury features a plethora of experienced mobilists and I’m quite sure they’ll have their work cut out for them with 100 or so entries for the first year’s awards. They’ll be looking at unique approach, traction in the marketplace, the idea itself, originality, company positioning and more.
The main prize of a presence at Mobile World Congress is not to be sniffed at so if you’re working in this area, I suggest you seriously think about entering. And if you do, good luck!
Wednesday, August 15, 2007
Wednesday linkage
- Mobile music price scandal (well billshock based on data charges) is a hot topic. Flat rate, easy to understand data plans are the answer IMHO and although we're moving towards that, we're not fully there yet.
- On device portals still going strong with Picsel powering KTF mags in Korea
- Mobile spam alienates users. Getaway! Of course it does, d'oh! Remember spam is in the eye of the beholder.
"The survey, carried out by research company GfK NOP, found that 64 per cent of users admitted to being annoyed by marketing offers received from mobile service providers. The survey also found that 70 per cent of phone users found the offers irrelevant to them.
The strategy of texting or phoning users with unsolicited offers appears to be failing with only 11 per cent of the 752 respondents surveyed buying products as a result of receiving an offer from their operator."
Of course, what they're missing here, is that an eleven per cent response rate is very high compared with other marketing methods. And in fact, if a network operator is sending a message to their own customer it isn't *legally* spam although it may be perceived as spam by the recipient if it's unwanted.
- Personalise your mobile with death and destruction in China... not sure why you'd want to, but hey, there's probably a market for it, unfortunately.
- Mobile advertising is working according to 2ergo and o2 (well we kinda knew that already from Admob's success with serving over 5 billion ads to date...)
- Turn your website or blog content into a phone call with Unwired Nation (sounds similar to one of the things that Spinvox can do)
- T-Mobile's video poker service has had over 60,000 visits since launch last year and also celebrates a £25,000 video poker winner soon after it's first £20,000 winner on mobile roulette
- World of Warcraft is working on a full mobile solution for their WoW gameplayers and has set the ball rolling with an interim solution for keeping up to date with what your character is up to. I wonder how long it will take for the experience of WoW, Second Life et al to become fully mobile?
- Can the iphone become a gaming platform? More hype or is there some substance to this? Not sure...
- Buy a domain, reboot your server, add emails, pay your bill, get support and more - on the go - from the world's first iPhone enabled web hosting control panel. Simple, intuitive and 100% iPhone compliant, with more to come from MediaTemple. Is this innovation or fad?
Tuesday, July 31, 2007
20 hot trends in mobile gaming
The 20 hot trends in mobile gaming are:
1. Loadsamoney
Folks are making money in this sector.
2. Local Brands
Doesn't need to be a big brand, but you need a brand (same with anything product or service you're selling IMHO)
3. Developers for Sale
Mergers and acquisitions happening.
4. Unified release dates
Same release date for all formats of a game. (Makes sense to me).
5. Herd Mentality
Companies are copying other companies' successful game formats, and doing well out of it.
6. Lack of Innovation
Speaks for itself.
7. D2C opportunities
Games companies are looking beyond operator portals and exploring ways to connect with consumers direct.
8. Ad-funded Portals
Still to be proven. Early days yet.
9. The Gong Shows
Awards ceremonies 'n stuff help raise developer profiles which increases chances of deals.
10. Casual Crossover
Using game formats in other media is helping move folks on to their mobile variants.
11. New Hardware
More devices, improved accessibility.
12. 3D Improving
Is 3D all that on mobile? Go read Stuart Dredge's comments in the full article to make your own mind up.
13. Going Native
A challenge as to who does what and who will win the development war.
14. Play Together
We're still not playing nicely together in the playground which is odd since online social media is huge. Seems this bit still hasn't been worked out yet properly on mobile.
15. User generated content
Some firms are letting their players upload content to personalise the game. I like this idea. The PC game Trackmania, which BeepMarketing did some marketing for a few years back, used exactly this concept. The idea was that you created your own racing track and then connected with other gamers over the internet to share and connect your tracks and enjoy racing on them. I don't like racing games particularly, but I really liked this one.
16. Social networking
Can the "stars" of social networks help promote and sell mobile games?
17. The Whizzy Stuff
Will the new stuff help sell mobile games, like wii style gaming on your phone?
18. Micropayments
Seems more payment models are coming in because of the ability to manage micropayments.
19. Word of mouth
Dredge has some interesting comments on this topic.
20. We love journalists
Can and should editorial sell games direct since they're so important in promoting mobile games.
Friday, July 13, 2007
Ringtones are the thing... or are they?
Tele2 is running a user-generated ringtone competition in Sweden. Unfortunately, I don't speak Swedish so I can't tell you much about it! Perhaps a Swedish speaking reader could shed some light on this for me?
Cellfish.com introduced its Mobile Threat collection of hardcore punk, metal and indie rock ringtones, videos and image downloads for mobile this week. This means that the next time you ride public transport, you just might get an earful of GWAR, Shadows Fall, Everytime I Die, Chimaira and The Devil Wears Prada – consider this your early warning notice. Cellfish Media has partnered with the Sounds of the Underground summer music tour to bring the hard rocking genre of music fans a collection of mobile entertainment to suit their tastes... I think I'll stick to the theme tune from Fame as my ringtone for now ;)
But it seems that mobile games are the new black when it comes to revenue generation rather than ringtones. That comes as no big surprise to me as you can use mp3 files now for ringtones and it's not *that* difficult to make your own from your existing mp3 files.
So it's no surprise that free mobile content seems to be gaining popularity and some serious traction. Zedge.net now has over 5 million subscribers. I'm not sure how many of these are active, or what they're actually doing, nevertheless, it's impressive.
And since April 2006, I'm reliably informed that Cellufun, has delivered close to 4 million downloads to consumers in 160 countries. Cellufun offers free, ad-supported mobile products, predominantly free games ranging from Sudoku to casino to space battles and racing games. You can join the community by going to http://wap.cellufun.com from your web-enabled mobile phone.
And if you're a mobile addict, gaming or otherwise, you can now play with your phone safely in the bath as DoCoMo has just launched a waterproof mobile phone. Actually, joking apart, this would have been handy at Glastonbury this year, I know a few folks whose phones died after getting wet in the rain or being dropped in a puddle or the mud!
Thursday, May 03, 2007
Wii style gaming comes to mobile
I'm not quite sure how this motion senser stuff will work on a phone as part of the appeal of the Wii is that there's a screen that you're aiming at and others can see what you're doing.
At World Telemedia last week, the bright sparks at ARN recruitment bribed one of the team's nephews to borrow his Wii and they set it up on their stand so you could play Wii Sports. And it was a great hit too with the expo delegates. And it's great fun to play judging by how long people were hanging around to join in and play golf and ten-pin bowling.
DoCoMo seems to be innovating a lot in the handset market with recent phones having a touch sensitive screen and another that gives off a scent when you use it. Whatever next!
Tuesday, April 03, 2007
How not to do mobile marketing for fundraising
Well, I like to try this things out and see how well they work or not and found out the following...
1. I sent my text message in and got a reply quickly with a URL to download a free mobile game.
2. I clicked through to a wap page with no branding from the entity or who it was or where I was but nevertheless, downloaded a few games pretty easily. There was a good choice of games available and some links at the bottom of the page to the games company's main pages where I could search and buy other games. It even recognised my handset type!
3. BUT I don't know whether or not I was charged the £1.50 as there was no evidence of that on the text message (note, I didn't get a wap push message - just a SMS - I should have got both).
4. AND I don't know what, if anything, both the nfp entity and the games company are going to do with my mobile number in the future. Nor was there any provision for STOP to unsubscribe.
5. MOREOVER there are no terms and conditions... at all... anywhere. I scoured their website, I scoured the wapsite (which isn't theirs anyway, just a page of free games already (?) available if you know where to look on the mobile internet). I have no idea who the promoter is, how long the promotion is on for, exactly what the prizes are, what the criteria for winning are, how I know if I've won etc etc. It's all a balls up.
So, to give them the benefit of the doubt, I call up to see if they realise what they've done. They had no clue. They had no idea of their omissions or what the consequences might be. Their response was that the company supplying the technology said it was all ok and above board. Hmm. I do know of the supplier companies in question. And if that really is the case, then it seems they either don't know their onions. At all. Or can't be bothered to share what they do know about onions. Very very disappointing. And could get all of them into trouble. So shortsighted as well I'd say.
This ought be a great little promo being used to generate much needed funds and should be a bit of fun in the process. For the sake of a bit of time and effort and a bit of cash, they could have got it so right. I understand the limitations of no budget, but when you have a website which you can update yourself (they've put the press release on there), then how hard is it to put up some terms and conditions and details of the competition itself? And for a bit extra, I have no doubt at all, this could have been done on the wapsite too. And getting it right should be a reassurance factor for customers so they're more likely to spread the word about the campaign. As it stands, I expect teenagers will get hold of the URL for the free games and just pass that on to each other and completely bypass paying the £1.50 (that's if £1.50 was ever charged in the first place).
Anyway, I said I wouldn't dob them in, so I haven't mentioned the companies in question in the hope that they sort out what they need to do, and fast, as this campaign is now live and being actively promoted in their community. And I do hope they get some proper legal advice too re terms and conditions, PSMS compliance and what they *must* make available and how and to whom so they can fix the mistakes they've made.
Grrr. Mobile Marketers - pull up your socks! This is 2007 and NOT NEW any more. You really should know better. Surely we can get the basics right. No wonder the TV companies are in a pickle with SMS voting shenanigans if we can't even get a basic text to win right.

