Showing posts with label museum. Show all posts
Showing posts with label museum. Show all posts

Wednesday, September 14, 2011

QR codes can be useful and fun apparently

QR codes can be fun and useful. Allegedly. Ok, I admit it, I’m a complete sceptic when it comes to QR codes and their implementation – especially in marketing. I’m yet to be convinced that they’re the next big thing and I’ve written about the basic usability issues with them several times here and here. But there are indeed the odd use case that I think is relevant, useful or entertaining. And I can think of two right now in the UK – QRpedia and the QR Treasure Hunt in Brighton.

1. QRpedia

Mobile Monday London regular, Terence Eden, demonstrated QRpedia at one of our demo nights and it was very warmly received. Simply put, it’s a way of adding more information about a museum exhibit in multiple languages viewed on your phone or other mobile device. This is done by creating a QR code for each exhibit and linking it to its relevant Wikipedia entry. And because the system knows which country your phone is from, it shows you the article in the correct language – be that Korean, Spanish or Arabic. You can see Terence showcasing this in the video below filmed at the event.

The reason I like this implementation is because it engages people. You can engage with the local museum’s fans and volunteers and have them come in on an open day or an open evening and get them to create all the QR codes for their favourite exhibits. You can engage the local Wikipedia fans who can write about things that weren’t previously written about – thus expanding Wikipedia at the same time. It means you can have multi-lingual content that’s easy to access for your visitors and it can be free too if it’s on wifi. And providing wifi could be a great opportunity for a sponsor to get involved in a practical way with a museum so that everyone benefits. I think this could also be developed to help the visitor keep track of their favourite exhibits – it’s very easy to forget everything you’ve seen, especially when faced with huge museums like The V&A or The Natural History Museum. This has already been trialled successfully at Derby Museum and Terence has shared some of what he learned there.

2. The QR Treasure Hunt in Brighton

Now this seems to me to be a bright idea, and a lot of fun to boot. So if you fancy it, you can head down to Brighton on Saturday 24 September and snap QR codes around the town for a chance to win prizes whilst exploring and learning about the area. You can read about the background to the event here and here. Tickets are just £5 with all proceeds going to the Rockinghorse charity and you can buy them here.

I really like the idea of a treasure hunt. Back in my ZagMe days we organised SMS treasure hunts around Lakeside Shopping Mall and they were a lot of fun and got people to areas of the centre they may not have been familiar with before. I can see a combination of SMS, twitter clues and QR codes achieving the same ends. Hey, maybe you should throw in a bit of NFC while we’re at it!

Friday, August 01, 2008

Museums are embracing mobile technology

Mike Short tipped me off to an interesting event coming up in September showcasing how museums like London's Tate Gallery are using mobile technology to enhance the visitor experience. (It's a one-day event "From Audiotours to the iphone" on 5th September and costs £150.)

And it got me thinking as to what museums are doing in the field of mobile marketing, advertising and media. And it seems they're up to quite a bit. And I imagine some of these things will be explored further at The Tate's forthcoming Symposium.

Across the pond, Cellit ran 'The Digital Post Office of Love', a Valentine's Day promotion, for the Chicago Museum of Contemporary Art as part of its ongoing SMS marketing effort. This featured a large, interactive display where visitors could use their mobile phones to instantly post messages via sms to woo other visitors, all in the spirit of Valentine's Day.

Dan Sutch from Nesta's Futurelab has some ideas as to what mobile learning and mobile experiences could be like, particularly from a youth marketing and youth engagement perspective. The slides are interesting and should be food for thought.

Boston Museum of Fine Arts launched a mobile initiative, MFA Mobile. Through MFA Mobile, users are able to personalize a mobile device with works of art from the Museum’s extensive collection of art, ranging from a Claude Monet water lily or Edward Hopper lighthouse to an Egyptian sculpture or African mask.

However, I'm slightly more cynical about this as they were charging $1.99 for an individual image or $4.99 a month for a subscription. I suspect that you could actually take a picture with your cameraphone of *most* of the exhibits which would negate the need for the download. And not only that, if you go to the website, it's easy enough to save the images for free.

I think if I were running this service, I would look to make a donation optional but easy to do to help generate revenues. And perhaps provide the subscription package as an added value bonus to some other fundraising scheme. Maybe Boston museum-goers are happy to pay these prices?

I've been a fan of TXTual Healing for some time and they help create public performances with text messages, some of which are at museums and art galleries. Check out their blog for details of past events.

And if that's not enough, then a rifle through Textually's blog using the tag museum will come up trumps with some interesting examples of what's happening with mobiles and museums, including a lot of art exhibits.